AI Insights · Timothy · July 2022
Top 5 Zombie Games on Android in Romania: Q2 2022 Performance
Discover the performance of the top 5 zombie games on Android in Romania during Q2 2022, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 zombie games on Android in Romania demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
State of Survival: Zombie War saw its weekly revenue fluctuate throughout the quarter. It peaked at around $15.5K in the last week of March and experienced a slight dip to $11.3K by the end of June. Weekly downloads for the game reached a high of approximately 2.1K in late April, before declining to about 1.2K by the end of June. Active users decreased from around 24K in late March to approximately 21K by the end of the quarter.
Last Shelter: Survival exhibited an interesting trend in weekly downloads, starting at 344 and ending the quarter at 654. Revenue for this title peaked at nearly $6.1K in mid-June, before settling at around $5.2K in the final week of June. Active users also displayed an upward trend, growing from 825 in late March to 1.1K by the end of June.
The Walking Dead: Survivors maintained a consistent performance in revenue, peaking at around $5.4K in mid-May and closing the quarter at approximately $3.9K. Downloads saw a significant increase, reaching a high of about 2.3K in mid-May before stabilizing around 1.7K towards the end of June. Active users increased steadily from 2.7K in late March to about 4.9K by the end of the quarter.
Puzzles & Survival experienced relatively stable revenue, with a peak of around $3.5K in late March and a low of about $2.2K in mid-June. Weekly downloads ranged from a low of 242 in late May to a high of 554 in early May. The game saw its active users fluctuate, starting at 3.3K in late March, peaking at nearly 3.9K in mid-June, and ending the quarter at about 3.4K.
Age of Origins saw its weekly revenue reach a high of approximately $4.1K in late June, up from a low of $1.3K in early April. Downloads peaked at around 923 in early May and declined to 373 by the end of June. Active users showed a mixed trend, starting at 5.3K in late March, peaking at about 6.3K in early May, and closing the quarter at 4.8K.
For more insights and detailed data on these games, visit Sensor Tower.